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Your complaint is so cartoonish that it really doesn't provide much in the way a basis for discussion, even.
I really don?t think that you respect the fact that the reason an Amphib Assault is still valid is b/c their almost impossible to stop.
First off the ARG/MEU(Amphibious Ready Group) sits well over the horizon, which means that combined w/ the electronic jamming; all those Big Ships are impossible to track.
2nd, the optimal assault has a range of 200naut miles. Take a pin poke a map and circle around all water front land w/ in 200nm, that?s 400nm of coast line. Now imagine how many divisions it would take to secure that much terrain b/c they can land on any spot recon says is open.
3rd, they can and will use misdirection to make false landings any where in those 400nm.
4th, preceding any assault will be a series of Clandestine Raids fr/ the Boat Co. along the coast to knock out all comm. and defenses.
5th, Helo Co can land anywhere 400nm behind the enemy and cause havoc in any lightly guarded areas.
6th, by the time the Amtracks hit the beach the enemy will be getting hit fr/ all sides which allows a smoother landing for the tracks anywhere they want.
Also, the tops of those sardine cans barely break the wave line so until they hit the beach, at night their almost impossible to see.
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