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Subject: Video Games To Kill For
SYSOP    7/20/2014 7:58:03 AM
 
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morituri    Hmm   7/24/2014 3:48:22 AM
I play around with the civilian version of this.
 
I had to specially design my computer to run it. I'm sure the actual vbs3 mil version is a monster.
 
The AI is pretty clever. Sometimes buggy but considering the scope of the things the game simulates... generally the modding crowd who play the civilian versions and mods of the parent engine probably keep the developers armed with a robust array of new ideas and constant bug fixes.
 
I suppose it's a great way to economically train. Clicks are less expensive than bullets.
 
It's a sobering experience. Hauling yourself over hill after hill... then becoming inattentive for a moment... then you die. Then you reboot try to be Rambo with your SAW and... you die. You try to be all sneaky with your sniper rifle... and then... you die.
 
Maybe you are doing well. You killed 3 of them.... then 2 come up behind you and... you die.
 
Makes you appreciate how nice it is not to have to shoot someone with a relatively useless rifle and just call in an airstrike while you hide safely in your bush not making a sound.
 
Best part is making your own stage. Then listening to the radio chatter and spying on the random assemblies of people who come to play it.... and die.
 
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ker       7/24/2014 11:02:41 AM
At what point is VBS turned around and used to interface with people encoutered on the battle feild. Private scruff clearing a parts of highrise building in a costal city hears what might be people in the next room and counts his option. Yell through wall, kick in door, toss in granade, make tea. What if we add the option of tossing in a smartphone like training divice that runs some VBS like funtion but in this case uses it's AI to talk with people. The skill level in the conversation is higher and the private maintains safer distance.
 
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