Above, below, and on the ocean's surface, S.C.S. - DANGEROUS WATERS will thrust the player into battle and finally allow them to experience all facets of naval combat in one immersive gaming experience.
Battlefront.com, Inc., an independent, internet-based publisher and developer of war and strategy games and home to one of the web's largest war and strategy game communities, and Sonalysts, Inc., an established developer of modern naval simulation games, disclosed today that they have signed an exclusive agreement to bring the inaugural title of the Sonalysts Combat Simulations brand, dubbed Dangerous Waters (S.C.S - Dangerous Waters) to the market.
The game will not be sold in stores, but will only be available via mail order from . S.C.S. - Dangerous Waters will be entering beta stage in October and is bscheduled for a release in Fall 2004.
"We're excited to be collaborating with Battlefront.com in the release of the first title in our Sonalysts Combat Simulation brand: S.C.S. - Dangerous Waters," said Kim Castro, Executive Producer of all Sonalysts Combat Simulations products. "As the original independent internet-based war and strategy game publisher, Battlefront.com has earned the well-deserved reputation of delivering highly accurate, yet undeniably playable military titles. We believe that we've found an excellent partner with Battlefront.com that will help us build and support our growing naval gaming community. With the support of Battlefront.com, we're able to not only bring the best modern simulation ever to our community, but also to appeal to the military wargaming and strategy gaming communities that we feel will also enjoy the highly scalable experience of S.C.S. - Dangerous Waters. At Sonalysts we strive to make the most accurate naval simulation/strategy products available in today's market, just as we have been for more than 30 years in both commercial entertainment and military training. With the support of Battlefront.com we can continue to make the games we know how to make and to market them directly to our core group of simulation, war-gaming, and strategy enthusiasts. It's an exciting partnership and we are certainly looking forward to the continued support of Battlefront.com in the future."
"Sonalysts IS naval warfare, and Dangerous Waters is going to be THE naval simulation; and much more than that! Combining for the first time ever surface and sub-surface vessels with supporting aircraft and helicopters, you have the most complete and most realistic combined naval arms simulation ever," said Steve Grammont, co-founder of Battlefront.com. "It took us about one nanosecond to accept Sonalysts' offer to publish this unique game, about as much as it will take for modern simulation, wargame and strategy game fans to decide to purchase it! Grab it before the Navy classifies it!"
S.C.S. - Dangerous Waters will be the first title of its kind, allowing the player total control over multiple air, surface, and subsurface platforms in a modern-day naval environment! The game allows the player to focus his attention and to take direct control of individual stations and also to plan and execute combined arms naval strategies from a top-down perspective.
S.C.S. - Dangerous Waters allows the player control over 7 of the world's most potent naval platforms (out of a total of over 270 platforms available in the game):
o Oliver Hazard Perry class [Guided Missile Frigate]
o MH-60R Seahawk [Multi-Mission Helicopter]
o P-3C Orion [Maritime Patrol Aircraft]
o Kilo class 636/877 [Diesel attack submarines]
o Seawolf class SSN [Nuclear attack submarine]
o Akula I/II class SSN [Nuclear attack submarine]
o 688(I) class SSN [Nuclear attack submarine]
Other features include:
One Naval Battlefield
Cooperative and head-to-head multiplayer modes allow controllable submarine, surface, and air platforms to battle it out in the definitive naval combat experience.
Players can command a platform on their own in multiplayer, or collaborate with multiple players in "Multi-station Mode" as they each operate individual stations and strive to work together as a team on the SAME platform.
Innovative 'AutoCrew' Artificial Intelligence
By assigning certain crew stations to be manned by the "virtual crewmen" the player can hand off various functions for the simulation to manage. This allows the player to tailor the game's difficulty level to their liking and the precise level of involvement and micro management that they wish. The player can choose to man every single available crew station themselves, just a few select stations or relinquish control to the A.I. and let the 'autocrew' do the rest. Autocrew co