Armored Task Force
ProSim and Shrapnel Games
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MSRP:$44.95 Save 10% Your Price: $40.46 You Save: $4.49 Plus Free Shipping and Handling within the Continetal United States
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Do you have what it takes to command today's armed forces?
ATF: Armored Task Force
Is the ultimate modern era tactical simulation on the market today. Designed
and developed by Patrick Proctor and his ProSIM company, this is a real time
hybrid wargame unlike any other you've experienced. Numerous innovations borne
out of the developer's frustration with the majority of tactical computer
wargames available elevate Armored Task Force above the rest of the
pack.
ATF, while hyper-detailed (detailed enough to be in use by
actual military organizations around the world) is easy enough to play that you
won't need Pentagon clearance to try and understand it. New users will find the
extensive manual (a hard copy that is included with the game, no cheesy PDFs
here!) well-written and helpful and even more help can be found online with the
exhaustive tutorials written by the staff of ProSIM themselves.
This wargame simulation also includes enough user goodies to keep you playing until
2010. Various editors are included, allowing gamers to modify everything from
the graphics to sounds to weapon statistics. New scenarios are also easily
created, along with the ability to import new maps.
For wargamers who have always
been disappointed with the reality aspect of real time strategy games, and
wargames in general, Armored Task Force is the silver bullet you've been waiting
for!
What makes this tactical simulation great:
- One of the most important
aspects for any tactical game is the terrain. Units live and die by the lay of
the land and the ultimate commander knows exactly how to use this to his advantage. Armored Task Force's
terrain model is by far the highest fidelity seen in a commercial-grade wargame.
Forget about a hex based model, maps use a continuous elevation terrain model
just like government and military maps. Hull down positioning now means actually
finding the proper terrain for your tanks as opposed to a clicking on an
"entrench" order. Forests, roads, and structures are all represented and must be
considered in your avenues of approach.
- Combat resolution is
resolved at the single vehicle level. Even more impressive a vehicle's facing is
taken into account, including its turret. Unlike a lot of wargames this means
that maneuvering your forces for those side and rear shots is paramount, just
like a real commander in the field faces. Besides the extensive armor modeling
vehicles can also now pop smoke and are intelligent enough to know when to do
it.
- Additionally, smoke can now
be generated by the results of HE fire missions and the wreckage of destroyed
vehicles. Learn what it's like to fight on a smoke filled battlefield with
dozens of burning wrecks obscuring your line of sight!
- ProSIM's games have always
been known for their excellent artificial intelligence and Armored Task Force
carries on the tradition. Both friendly and enemy AI react intelligently to
their current situation. Artificial intelligence that is actually intelligent,
what a concept! Friendly AI works on a layered system, meaning that you can give
as simple of an order as telling a unit to attack over that ridge, or as complex
as attack over that ridge by way of that valley while taking overwatch position
here for that platoon of M1s. Micromanagement becomes a thing of the past in
Armored Task Force! Enemy AI is no slouch either. Working off decision point
tactics you'll face off against a computer opponent that takes the big picture
into account and doesn't resort to cheating.
- Variable levels of command.
You can control the sweep of entire companies or take control of individual
vehicles. Most gamers will want to take on a mixed approach, setting up grand
orders at the highest level and then taking control of individual units when
things hit the fan.
Additional Features
- Includes Editor for Scenario Creation
- Real Time Hybrid, with ability to pause and issue commands
- Internet Play:
System Requirements:
- Pentium II 300 MHz
- 32 MB RAM
- Windows 95+
- 350 MB HDD
- 6X CD ROM
- Windows Compatible Sound Card Real Time Hybrid, with ability to pause and issue commands
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