Fulda Gap 85
A John Tiller and HPS Simulations Game
 | MSRP:$49.95 Save 24% Your Price: $37.77 You Save: $12.18 Plus Free Shipping and Handling within the Continetal United States
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 "What If?"
By 1985, NATO and Warsaw Pact forces had been staring at each other across the Iron Curtain for 40 years as the Cold War became increasingly warmer. During the mid '80s, the Cold War reached a boiling point as the ideologies of communism and capitalism were in their most confrontational posture. One spark on the world scene would be all that it would take to ignite these
powerful military forces and send them crashing into each other across the only thing that stood between them in Germany: the open region of Erfurt-Eisenach, Vogelsberg, and the highlands north of the Autobahn...the region used by the US Third Army to drive deep into Germany at the close of WWII
...the Fulda Gap.
Will the Soviet Union blow through the Fulda Gap? Will the United States push the Soviet Forces back to the Motherland? It's up to you to find out.
Fulda Gap '85's Amazing Features:
- One mile hexes and three hour turns.
- Company and battalion-sized units.
- Infantry, armor, helicopter, airborne, artillery, and special forces units.
- Special rules for Chemical Warfare, Artillery-Delivered Mines,
Electronic Warfare (including jamming and intelligence), and Thermal
Imaging Sights.
- Map is over 250 by 150 hexes from the Rhine River in the west to Leipzig
in the east.
- Over 20 scenarios ranging from a 10 turn scenario involving the 11th
Armored Cavalry Regiment vs. the Warsaw Pact to a 160 turn campaign game
involving American, West German, Canadian, Russian, East German, and
Polish forces.
The game can be played solitare, over the
internet, via email, or one on one via a
hot-seat.
MINIMUM REQUIREMENTS:
- Pentium-based 200mhz+ PC with 32 megabytes of RAM.
- 250 megabytes of hard drive space
- Windows 98/ME/XP operating system.
- DirectX 8.1+ is required
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