Risk: 2210

Avalon Hill

Risk: 2210
MSRP:$44.95
10% Off
Your Price: $40.46
You Save: $4.49
Plus Free Shipping and Handling
within the Continetal United States
 

Who Will Be the New World Leader?

In the year 2210, the world is at war.

As the leader of a warring faction, you control the destiny of your people. On the Earth, in the great underwater domed cities beneath the oceans, in orbit, and even on the Moon, you must marshal your forces, send forth your troops, and hire the right commanders to crush your enemies. Build alliances if you dare, but be wary of whom you trust. Energy is the currency of the 23rd century; spend yours wisely and you just might conquer the world--and beyond.

RISK 2210 A.D. also includes everything needed to play the classic game of Risk.

In the end, endurance, skill, and guts will prevail, and one leader will rule the planet. Do you have what it takes?

The Map

Geographically, the map is nearly identical. It has the same 42 areas as before, but they have different names. Greenland, for example, is now the Exiled States of America. (It's obvious there's a story behind the board, a history that is invisible to the players; some day we'd like to get Rob Daviau to share the tale.) The only functional changes are the removal of two connections between continents to improve play and make Asia a little easier to defend. You can play old-style Risk on this map and feel right at home.

Much more significant is the addition of 13 underwater territories divided into five "colonies" (which work like continents -- control the whole colony and you receive a bonus). There's also the moon, too, on its own, separate map board, with 14 Lunar territories divided into three colonies. Typically, the moon is fairly easy to capture (once you build a space station and hire a space commander), but that means it's also hard to hang onto.

These new territories do more than just add further real estate to conquer. They create new avenues of movement and attack between continents. The great fortified lines of old Risk are gone. They aren't practical on this board because there are too many ways around them.

The map is changed in one other way, too, that makes each game different. Before any units are placed, four Devastation markers are positioned randomly on the board. Those four territories are nuclear wastelands where no units can go during the game. They can have a dramatic effect on the game's geography.

Units

Instead of blocks, stars, numerals, or soldiers as in Risk, the Risk 2210 A.D. pieces are now battle robots, or MODs -- Machines of Destruction. They look different but they work exactly the same in the game.

Commanders

One of the biggest changes is the addition of Commanders. They come in five flavors -- Land, Naval, Space, Nuclear, and Diplomat. Commanders fill a number of useful roles. Their most basic function is to act as super soldiers -- having a commander in a battle usually allows you to roll an 8-sided die rather than the typical 6-sider.

Two of the commanders also determine where your MODs can move and attack. To attack or move into sea territories you must have a Naval commander, and to send MODs to the Moon you must have a space commander.

But perhaps their most important function is that commanders allow you to use cards of various types. Which brings us to . . .

Cards

All of the previous changes have significant but small effects on the game. The addition of cards has a huge effect -- they change the strategies in broad sweeps rather than small adjustments. Clever card play can shift the balance of power rapidly.

The cards are divided into distinct decks following specific themes. Players can only buy four cards at a time, so deciding which decks to buy cards from is a key decision.

Like the new avenues of movement, cards open up the board by making no position impregnable, no attack a sure thing. With cards in use, the game is always fluid and positions are constantly shifting.

Energy

In the year 2210, energy is used essentially as currency. It's one more aspect of strategy to think about. You don't use it to buy units, but to buy (and sometimes play) cards, to bring commanders and space stations into play, and to bid for the most advantageous place in the turn order. The first turn of the game is a valuable commodity, as is the last turn of the game. Each round, players bid energy for the right to choose when they want to take their turns. Looking ahead is crucial -- spend too much energy this turn and you'll find yourself playing at a disadvantage next turn.

Turn Limit

Of all the improvements in Risk 2210 A.D., the turn limit probably has the most sweeping effect on the game. The war lasts five turns. Whoever controls the most territory at the end of the fifth turn, wins. Seizing a continent and furiously sandbagging the borders is no longer a viable strategy.

With only five turns in which to conquer ground, every one of them is crucial. Players almost never get eliminated -- there's not enough time to beat them down to nothing, and there are cards and space stations to bolster their defenses.

This one change alone would have revolutionized the game. Combined with the other new rules -- cards, sea and lunar territories, commanders, and energy -- Risk 2210 A.D. becomes a significantly different, new, more challenging, and more interesting game.

Risk 2210 A.D. contains

  • Earth Game Board (20" x 30")
  • Moon Game Board
  • 5 Sets of Army Playing Pieces
  • 5 Sets of Commanders (Diplomat, Land, Naval, Nuclear, Space)
  • 20 Plastic Space Stations
  • 71 Risk Cards (Land, Water, and Lunar)
  • 109 Command Cards
  • 4 Devastation Markers
  • 1 Year Marker
  • 80 Cardboard Energy Markers
  • Score Chart
  • 5 Turn Order Markers
  • 10 Dice
  • Instructions

Modern Era

Air Assault Task Force

Armored Task Force

BCT Commander

Close Combat: Modern Tactics

Decisive Action

Democracy

Downtown - Air War over Hanoi

The Falklands War

Flashpoint Germany

Harpoon 3: Advanced Naval Warfare

Harpoon 4: Modern Tactical Naval Warfare

Hornet Leader PC

The Operational Art of War III

Point of Attack 2

Raging Tiger: The Second Korean War

The Star and the Crescent

Twilight Struggle

winSPMBT:Main Battle Tank

Modern Air PowerWar Over the Mideast

War Over Vietnam

Modern Campaigns
Fulda Gap '85

Korea '85

Middle East '67

Danube Front '85

North German Plain '85


Squad Battles
Korea

Soviet Afghan War

Spanish Civil War

Tour Of Duty

Vietnam

World War I

1914: Twilight in the East

Clash of Giants II

Diplomacy

Fly the Legend: Flyboys Squadron

Fear God and Dread Nought: The First World War at Sea 1914-1918

The Great War in Europe: Deluxe Edition

Guns of August

Grand Illusion

Infernal Machines

Jutland

The Kaiser's Pirates

Landships!

Tsushima

They Shall Not Pass


Great War at Sea
Airships

Cone of Fire

Cruiser Warfare

Dreadnoughts

Mediterranean

South China Sea

Sea of Troubles

Zeppelins

Science Fiction - Fantasy

Risk: 2210

Risk: Godstorm

RoboRally

Star Shatter

Starship Unlimited v3

Tears of the Dragon

The War Engine

Sports

Formula Motor Racing

Maximum Football

PureSim Baseball

World War II

Across the Dnepr

Achtung - Spitfire!

Alsace 1945

Advanced Tactics

Asia Engulfed

B-29 Suprerfortress

Barbossa: Kiev to Rostov

Battlefront

Battle of Britain II: Wings of Victory

Battles In Normandy

Battles In Italy

Bitter End: Attack to Budapest

Bitter Victory: The Invasion of Sicily 1943

Bismarck, Commerce Raiding in the North Atlantic

Blitzkrieg General

Brute Force: The War In The West

The Bulge

The Burning Blue

Carriers at War

Close Combat: Cross of Iron

Close Combat Wacht at Rhein

Close Combat The Longest Day

Combat Commander: Europe

Combat Commander: Stalingrad

Combat Commander: Mediterranean

Combat Commander: Paratroopers

Commander - Europe at War

Conflict of Heroes: Awakening the Bear!

Conquest of the Aegean

Defending the Reich

Defiant Russia

Empire of the Sun: Pacific War

Eastern Fleet

Europe Engulfed

The First Blitzkrieg

The Great Pacific War

Gazala

Guadalcanal

The Hell of Stallingrad

Highway to the Reich

John Pardos' Third Reich

John Tillers Campaign Series

Kharkov Disasters on the Donets

Korsun Pocket

The Mediterranean Desert War

Operation Spark! The Relief of Leningrad

Pacific Typhoon

Panzer Command: Operation Winter Storm

Panzer Command: Krarkhov

The Rising Sun

Red Storm Over The Reich

Red God of War

Red Vengeance

Sergeants on the Eastern Front

Silent War

Steel Panthers: World at War

Tiger of Malaya

WW2 Time of Wrath

Third Reich

Steel Panathers WW 2

Uncommon Valor

War on the Southern Front

War in the Pacific

War Plan Orange

Whistling Death

World War 2: Barbarossa to Berlin

War Plan Pacific

World War 2: Road to Victory

World at War: A World Divided

World War 2: Barbarossa to Berlin

World War II General Commander


Axis and Allies
Axis and Allies

Axis and Allies: Battle of the Bulge

Axis and Allies: D-Day

Axis and Allies: Europe

Axis and Allies: Guadalcanal

Axis and Allies Miniatures Booster Pack Set I

Axis and Allies Miniatures Booster Pack Set II

Axis and Allies Miniatures Contested Skies

Axis and Allies Miniatures D-Day

Axis and Allies Miniatures Eastern Front booster

Axis and Allies Miniatures Eastern Front map

Axis and Allies Miniatures North Africa

Axis and Allies Miniatures Reserves

Axis and Allies Miniatures 1939-1945: Starter Set

Axis and Allies Miniatures 1939-1945: Booster Set

Axis and Allies Miniatures Expanded Rules

Axis and Allies War at Sea Starter Pack

Axis and Allies War at Sea Task Force


Panzer Campaigns
Budapest '45

Bulge '44

El Alamein '42

France '40

Kharkov '42

Korsun '44

Kursk '43

Market Garden '44

Minsk

Moscow '41

Normandy '44

Rzhev '42

Salerno '43

Sicily '43

Stalingrad '42

Smolensk '41

Tobruk '41


Panzer Grenadier
Airborne

Artic Front

Alaska's War

Afrika Korps

Battle of the Bulge

Beyond Normandy

Blue Division

Desert Rats

Eastern Front

Edelweiss

Elsenborn Ridge

First Axis

Fronte Russo

Iron Curtain

Jungle Fighting

Kokoda Trail

March on Leningrad

North Wind

Red Warriors

Roads to Leningrad

Road to Berlin

Semper Fi, Guadalcanal

Sinister Forces

Secret Weapons

South Africas War

Siege of Leningrad

White Eagles


Second World War At Sea
Artic Convoy

Bomb Alley

Black Sea Fleets

East of Suez

Great Pacific War

Midway: Turning Point in the Pacific

Strike South


Squad Battles
Advance of the Reich

Dien Bien Phu

Eagles Strike

Pacific War

The Proud and the Few

Winter War

Civil War

American Civil War: The Blue and the Grey

The Army of the Heartland

Blue vs Gray Deluxe

Campaign Antietam

Campaign Atlanta

Campaign Chickamauga

Campaign Corinth

Campaign Franklin

Campaign Gettysburg

Campaign Ozark

Campaign Peninsula

Campaign Shiloh

Campaign Vicksburg

Dead of Winter: Battle at Stone River

Forge of Freedom

For the People II

Forged in Fire

Glory III

John Tiller's Battleground: Civil War

The Price of Freedom

Summer Storm

War of the States: Chickamauga and Chattanooga

War Between the States

New
Campaign Chancellorsville

Napoleonic

Austerlitz

Campaign Eckmuhl

Campaigns on the Danube

Close Action

Crown of Glory

Commander Napoleon at War

Eagles of the Empire: Eylau

Empires In Arms

Jena!

Jena Auerstaedt

John Tillers Battleground: Napoleonic Wars

Kutuzov: The War in Russia, 1812

Manoeuvre

Napoleon's Russian Campaign

Napoleon in Italy

Soldier Emperor

The Emperor Returns

The Napoleonic Wars

Wargram

Waterloo

Wellington: The Peninsular War 1812-1814

The 6 Days of Glory

American Revolution

Birth of America

Birth of America 2 Wars in America

The Battle of Monmouth

Brandywine & Germantown: The Battles for Philadelphia

Campaign 1776

Clash for a Continent

For Honor and Glory

For Liberty

Monmouth

Rebel Seas The British Navy at Bay

Saratoga

Savannah

The French and Indian War

War of 1812

Ancients

Alexandrian Wars

Assyrian Wars

Battle Line

Chariots of War

Caesar: Conquest of Gaul

Carthage

Command & Colors: Ancients

Command & Colors: Expansion 2 Rome vs the Barbarians

Command & Colors: Ancients Expansion Pack #1 The Greeks and Eastern Kingdoms

Command & Colors: Ancients Expansion Pack #3 The Roman Civil War

Conquest Medieval Realms

Gallic Wars

Gates of Troy

Great Invasions

History of the Roman Empire

Legion Gold

Legion Arena Gold

Punic wars

Simple Great Battles of History

Siege of Alesia Gaul, 52 BC

Sword of Rome 5th Player Expansion

Spartan

SPQR

Successors

The Conquerors: Alexander the Great

The Jewish War

Tin Soldiers: Alexander the Great

Tin Soldiers: Julius Caesar

War Galley


Grand Battles
Rome at War: Fading Legions

Rome at War: Hannibal at Bay

Rome at War: Queen of the Celts

Other Eras

1898 The Spanish American War

A Splendid Little War

Blood of Noble Men: The Alamo

Campaigns of King David

Chandragupta

Cowboys

Communism in the West

Conquest of Paradise

Clash of Monarchs

Deathride Mars-La-Tour 1870

Devil's Horsemen

Defiance

Gringo!

Gustav Adolf the Great

The Halls of Montezuma

Horse and Musket: Vol.1

Island of Death

Larry Bond's Harpoon - Commander's Edition

Lobositz

Manifest Destiny

The Mexican American War

Onward Christian Soldiers

Prairie Aflame

Prussia's Defiant Stand

Prussia's Glory II

Pursuit of Glory

Ran

Red Russia

The Renaissance

Samurai

Salvo!

Soldier Kings

Soldier Raj

Storm Over Taierzhuang

Supermarina I Command at Sea

Triumph of Chaos: The Russian Civil War

Unhappy King Charles

Under the Lily Banners

Victoria Cross

Winds of Plunder

 

© 1998 - 2009 StrategyWorld.com. All rights Reserved.
StrategyWorld.com, StrategyPage.com, FYEO, For Your Eyes Only and Al Nofi's CIC are all trademarks of StrategyWorld.com
Privacy Policy