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 News As History - August 28, 2008

The Operational Art of War III

Talonsoft and Matrix Games

The Operational Art of War IIIMSRP:$49.99
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The Operational Art of War III

Master the Art of War!

Norm Koger’s The Operational Art of War is a legendary title among wargamers.  A masterpiece of flexible design, it allows you to play and create any battle from the entire 20th Century of warfare and up to the modern day.  Now, Matrix Games together with Norm Koger and a new design team bring you the definitive release of this unsurpassed operational wargame – The Operational Art of War III.


Improved Combat – Updates to anti-armor, anti-air, nuclear and low mobility combat modeling give TOAW III the most realistic model of operational combat in the series.


Improved Opponent – The computer opponent has been significantly improved, resulting in much smarter play and a much greater challenge!


More Options – More events for scenario designers, scenario and era-specific graphics, sounds and music, additional supply and fog of war options, French and German language support and improved memory management allow TOAW III to look, sound and perform better in all situations and on all operating systems.  Also included is an updated PDF manual and help file, with revised and corrected data to bring you fully up to date with the latest changes.


Over 200 Scenarios! – 130 of the best scenario designs of the last five years are included in TOAW III, along with more than 70 classic TOAW scenarios from the original series.  Spanning the years from World War I to the post 9/11 Middle East, these scenarios show you how flexible and powerful The Operational Art of War III truly is.  


The Operational Art of War III sets a new benchmark in operational wargaming.  Step up to the challenge -  Master the Art of War!

Battles in the game cover the Greco-Italian War, the German Invasion of Greece, the German Invasion of Crete, a fictional scenario for the Invasion of Malta by Axis forces, and numerous other "what if" scenarios that will allow you to reshape history.

New Game Features Include:

  • Incorporates an updated anti-armor combat model, Norm Koger’s farewell gift to the TOAW engine, which allows for hits to be made against weaker side armor.
  • Enhanced play by email (PBEM) security, to remove exploits which plagued previous versions of TOAW.
  • Enhanced PO functionality. Substantial improvements made to make the PO, when properly set-up by a scenario designer, play much smarter.
  • 999 events can now be defined within a scenario. That’s twice as many as in previous versions of TOAW.
  • An attack duration limiter was added, available in the scenario editor, which can dramatically reduce, or eliminate, the frustrating effects of “turn-burning” attacks, which larger scenarios have often had to deal with.
  • Support added for scenario and era specific graphics, sounds, and music. Ships with several sets of default files, but is “mod-friendly” for those who wish to customize these items in their game.
  • Revised the manual and help file, to get rid of incorrect data and references going all the way back to TOAW I. The manual is now on .pdf and is searchable.
  • More Hotkey support was added, as well as several new UI enhancements.
  • More advanced game options, affecting supply and fog of war.
  • Turn logging enabled, both graphical and in text, to assist in the creation of “After Action Reports” by players eager to show the community their greatest victories or most embarrassing defeats!
  • Memory management issues with previous versions of TOAW under Windows XP have been solved. This now allows scenario dumping in the editor that caused previous versions to crash when running Windows XP.
  • Resource leaks in previous versions of TOAW found and plugged. You can easily run multiple copies of the program, and editor, without crashing.
  • Better treatment of nuclear attacks.
  • Several improvements on the combat system, so that low movement rate scenarios play better.
  • Anti-aircraft fire issues, where ranged AA did not work, and High altitude bombers were immune to AA fire in previous versions addressed.
  • Over three dozen additional fixes to bugs remaining from previous TOAW versions!
  • Two terrain tile sets included, the original set and a high contrast version, with easy switch installers to change between the two.
  • French and German language support
  • All of the Classic TOAW scenarios from Century of Warfare are included, along with 130 of the best scenario designs of the last 5 years.
  • ... and many more!

Game Data

  • Complexity: Intermediate to Advanced
  • Field of Play: Operational
  • Historical Period: 20th Century - Modern
  • Unit Scale: Companies to Divisions
  • Turn Play: Hours to Days per Turn
  • Players: 1 or 2 Players
  • AI: Yes, Either side
  • TCP/IP: No
  • PBEM: Yes
  • Game Editor: Yes, Full Editor

Requirements

  • Windows 98/ME/2000/XP
  • 800 MHz CPU
  • 64MB RAM (128 MB for XP)
  • 32MB Video Card
  • Windows Compatible Sound Card
  • 600MB free, uncompressed Hard Drive space
  • Windows-compatible Mouse
  • DirectX 9+

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