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Computer Wargame Review
Title: Korsun Pocket Korsun Pocket
Company:Strategic Studies Group and Matrix Games
Published: 8/20/2003
Price:$49.94
Buy It In The StrategyPage Store for $37.77!
Reviewed By: Jim Cobb

Editors Note: This is an abridged version of a more detailed review that can be found at Wargamer.com

Overview/Background
Subsequent to their victory at Kursk, the Soviets launched a series of counter-attacks that had pushed the Germans back to the Dneiper. Army Group South received orders in January 1944 to hold a bridgehead west of the Dneiper near the cities of Cherkassy and Korsun. Hitler's "Stand Fast" orders always invited encirclements, and Korsun was no exception. Five Russian armies broke through north and south of the position, trapping two corps of elite German troops. Hitler ordered a relief column to attack but forbade troops inside the pocket to attempt a break-out. The Russian stranglehold was maintained, and less than half of the 60,000 Germans encircled slipped out.

Korsun Pocket covers the entire Korsun operation, beginning with the initial Russian pincer at brigade, regiment, and battalion level with a map composed of three-kilometer hexes and day-long turns.

Manuals
Matrix Games resolves the on-line manual debate with an interesting compromise. Korsun Pocket comes with a printed 42-page player's guide that has a tutorial consisting of eight lessons. The player's guide has more information than most manuals these days and is more than enough for game play, but Matrix Games doesn't stop there. An in-depth 52-page manual in PDF format covers every iota of the system and design.

System
The graphics are not the glitzy kind that many games use; instead, they are the type that makes play easy and intelligible. In effect, the graphics become an extension of the game mechanics. The map itself is hand-painted and has a great 3D-esque flavor to it. The units combine NATO symbols with vehicle silhouettes, while the colors and divisional symbols make it easy to recognize units for command and control purposes. Strong points and detachments are easily recognizable. A scalable mini-map shows the entire area.

The game's innovation surfaces when the clicking starts. A right-click on a hex brings up a pop-up screen that shows movement penalties, combat effects, special features, and alert and victory points. Units appear in the pop-up screen if they are present, while moving the cursor over them yields another screen showing their attributes and status. What takes several clicks in other games is done smoothly with the mouse in Korsun Pocket.

Combat produces a very innovative display area similar to a boardgame under the main map. This Combat Activity Area shows a view of the attacked hex and nearby hexes from which attacks are possible. The column on the Combat Results Table with the odds for the battle is the heart of the display. Inside, icons that adjust the assets used to improve the odds and respective combat strengths unmodified by terrain add to the boardgame feel. Column shifts are shown, as are the chances for an overrun and the dreaded die or dice roll to resolve the fight. Unlike most games, the decision of the randomizer god is up front. The actual terrain is shown without units so players can understand the reasons behind column shifts. This information is either very difficult or impossible to find in most other computer games, forcing players must make rough calculations.

The amount of information doesn't stop there. Other buttons show the orders of battle with losses, a two-page Combat Results table that reflects all terrain, weather and special unit effects, supply status, and transport availability. Map overlays show possible movement, supplied areas, and frontlines. Game information panels show weather, reinforcements, and events for the scenario on a day-by-day basis. Even the cursor is instructive when placed over hexes - it's a green marching man over hexes a unit can enter, orange over hexes where the unit would exceed the stacking limit, and red for an illegal move. Display areas for divisional status help with the division integrity bonus. Other panels allow for special commands such as entrenchment, replacement, motorization, and the shedding of detachments. With so many options on screen, a tool-tip cursor would have been nice, but the method of right-clicking on a button for its function works fine.

Playing Korsun Pocket is deceptively simple: just click on a unit and its movement area lights up. Click on an adjacent enemy, and the Combat Activity Area appears with odds laid out in plain sight. Sure, the game can be played like this if winning is irrelevant. However, many factors go into the mechanics of the game, and ignoring them guarantees defeat.

Units actually can do two things in a turn: move and perform an action. Movement is a function of terrain penalty points and the unit's operation points. Supply can limit a unit's movement when it affects the level of operation points available. Supply originates from fixed points but is distributed by trucks. Terrain, weather, air and partisan interdiction, and enemy zones of control all have affects on resistance levels, while two global considerations, general efficiency and the efficiency for the specific turn, also play a role in supply for each side. The different levels of resistance can be seen on a colored map overlay. Therefore, players must think a few turns ahead about the supply consequences of any moves to maximize an offensive.

Combat is also deceptively simple. Just click on an adjacent enemy, and the Combat Activity Area lays out the odds, the leaders, and air and artillery shifts, all of which affect the odds column or modify die rolls. Players must understand that close air support and barrages create rubble in the target hex, increasing movement penalties so victory may not ensure rapid movement. Also, not all attacks are the same. If an attacker can have enough units bearing on a hex, an overrun is possible. The odds necessary for an overrun vary for terrain types. The combat display indicates at what point an overrun is possible or assured. The advantage of overruns is that they don't count as actions, so groups can conduct a series of overrun attacks until they can no longer move. Artillery units are especially susceptible to being overrun.

Other variations on the basic combat mechanism are pickets, light forts, and detachments. These units and positions are weak but block movement and supply, thus making their eradication necessary. When a regular unit occupies a picket or a fort, two attacks are necessary: one on the position and one on the occupier. Finally, attackers can throw tremendous numbers of units at a hex. On these rare occasions, two dice are used, resulting in two results for the price of one action. Combat results are either step losses or retreats. A unit with no steps left or a retreating unit that is surrounded is eliminated. Still, a possibility exists that a remnant of an eliminated unit can exist to block immediate advances.

Could players be overwhelmed by all these nuances? Perhaps, but Korsun Pocket introduces the Combat Advisor. Clicking on this brings up all hexes within attack range and superimposes the best possible odds. Clicking on these hexes highlights the units that need to be committed to achieve those odds. Helpful as the advisor is, it won't win the game for the player.

Features
The five scenarios in Korsun Pocket cover the initial Soviet link-up, German attempt at relief, the final days of the pocket, and the entire operation. They are joys to play. The ease of the mechanics coupled with the fluid motion of both sides' tactics makes play so exciting that the games fly by. Twelve different game options, including a fascinating one where the player's units' strengths are unknown, can be implemented for the sake of re-playability. For players who want even more variation, an editor is included that can modify virtually all aspects of the scenarios, although it is unsupported and is not a true scenario builder. Although the AI is very sharp and can be pumped up even more, only human opponents provide that taste of unpredictability so important to great gaming. To this end, Korsun Pocket comes with an email module that makes PBEM a breeze. Of course, some gamers may tire of a Russo-German conflict. For them, SSG and Matrix Games have provided a free re-vamped version of The Ardennes Offensive with free scenarios to come.

Summary
Few games appeal equally to beginners and veteran gamers alike. Korsun Pocket meets the qualifications for a game that defines new standards for using boardgame concepts in computer games and should increase the audience for such games. SSG has done itself proud with this game; it is, without doubt, an essential addition to every serious gamers' library.

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