Designing
Computer Games
Quality Control
Testing- Keystroke emulators are useful to automatically run the
system through an extensive suite of hypothetical user operations. Some of these test
programs will also capture the screens and other results to a file where this test data
will be compared to what should have happened and flag error conditions.
Double Team- A system I often use, which is expensive, is to have two
teams of programmers overlapping (and even duplicating) each other on a project. This
greatly reduces the chances of the project being late, or sloppy. I doubt if game
publishers can ever afford this, but I thought it worth mention. It works.
Compile the Source Yourself- Learn to use a code analyzer, etc. This
is a programmer function, but if you are overseeing a project, it's a good way to keep on
top of things. You can make changes to data in the program (to correct something)
recompile and see if that fixes it. Only programmers should change code and sometimes even
changing data will cause a program to fail.
User Documentation
Artificial
Intelligence (AI)
Table of Contents
Chapter 7 Contents