Designing
Computer Games
Computer Wargame Design Tips for the Military Designer
There are several items that the military wargame designer has to consider. These are
issues that the commercial wargame designer rarely, or never, encounters. To put it in the
proper perspective, I call wargames "models" in this section. Especially in the
military, "game" is a dirty word.
Map or Not
A key decision is whether your model needs a map display. Some don't, but nearly all
can benefit. If not a tactical map display, then graphic displays to make data easier to
absorb.
Visible or Black Box
One easy way to cut costs and trim development time is to minimalize user access to
what is going on in the model. Models with limited access are known as Black Box models.
In the past, when computer resources were limited, or unavailable, Black Boxes were
unavoidable. The downside was that Black Boxes are less credible to users, particularly if
these results are striking and against the grain. The Visible Model allows the user ready
access to what's going on in the model. The user can then, often interactively, query the
model as to how a particular result was reached.
Sanitized Basic Version
Most defense community models are highly classified. A major shortcoming of this is the
limited number of people who can review the model. The greater the number of reviewers,
the more likely errors and problems in the model will be detected and corrected. This
problem can be corrected by developing a version of the model that is unclassified
(sanitized).
Intelligent User Access
It's not enough to give the user access to the inner workings of the model, it must be
efficient, thorough, in other words intelligent access. Makes both the model and the user
much more efficient and effective.
Inexpensive Workstations
What was an engineering workstation five years ago is today a high end, 32 bit Personal
Computer costing less than $5,000 a unit with hard disk and high resolution graphics. This
provides the opportunity to create a model that can be used very widely. This is an asset
that must be considered.
Hundred Years War
Chapter 8 -
Who Plays the Games
Table of Contents
Chapter 7 Contents