February10, 2007:
Air combat flight simulators continue to get cheaper, and more
capable. The Link company, which pioneered development of flight simulators 70
years ago, provides, for example, a set of four F-18 simulators, and a
briefing/de-briefing facility, for under $40 million. Because of the rapid
advances in PC based graphics, a major cost factor has been brought under
control. It's still expensive to use what amounts to an actual F-18 cockpit,
and link all the controls and displays with the simulator software and graphics
system. Selling the simulators in four-packs enables four pilots to exercise
together, or practice individually. The graphics come in handy once more in the
briefing/de-briefing facility, where large flat screens are used for mission
planning and briefing, and in the after-action briefing. Here, actual
performance can be replayed, from different perspectives, to show pilots what
to avoid the next time around. Putting the actual aircraft in the air costs
several thousand dollars an hour. Much of this is just the cost of fuel.
Simulators cost as little as a fifth as much as actually flying the aircraft
(depending on how intensively the simulators are used.) But more importantly,
you can afford to make mistakes in the simulators, without the risk of losing a
$50 million aircraft. Even developing nations, which can barely afford the actual
warplanes, see a need for simulators to keep their pilots competent.