December31, 2006:
The American military likes to test and survey new recruits, to see
what talents they already have. One of the most amazing (to the brass) findings
was that the average recruit now comes in with several thousand hours of time
playing video games. Hmmm, interesting skill set. It took a few years for the
military to find out how to make use of this. Actually, the troops themselves
demonstrated their special abilities, by quickly adapting to certain types of
equipment, like fire control systems, and UAVs. Before long, companies that
built micro-UAVs (weighing under ten pounds), realized that the best format for
the controller was that used by video games. So now, the controllers used to
operate these micro-UAVs often look like video game controllers, with a small
video screen built in. For the larger UAVs, new controller equipment is
appearing, which obviously borrows a lot of the "look and feel", not to
mention functionality, from video game software. This approach works, and it
cuts training time a lot. Before this, UAV controllers were using PC software
that depended a lot on a keyboard and mouse. This was not the sort of thing
video gamers were used to. Indeed, keyboard and mouse were a pretty lame
interface for something as hectic as running a UAV. The keyboard and mouse
angle came from the engineers who developed the controller software. Yeah, OK,
for developing software, but not for actually operating the UAV under combat
conditions. The military is now keeping a close watch on developments in
video game interface hardware and software.