February 16, 2008:
A year ago, the U.S.
Navy admitted it was having problems with its Littoral Combat Ship (LCS)
program, and fired the naval officer (a
captain), who was the program manager. These ships were originally touted as
costing $220 million each, plus perhaps a $100 million more for the "mission
packages" that would be installed as needed. Currently, the ships alone are
expected to cost about $640 million, and the program is still in trouble.
In general, the navy is not happy with
the performance of American ship builders, and the LCS problems are just
another reminder. Costs are rising sharply, quality is down and the admirals
can't get satisfactory answers from the manufacturers. For example, the new
class of destroyers, the DDG-1000 class destroyers have also faced ballooning
costs, up to as much as $3 billion per ship, as opposed to planned costs of
$800 million. The current Arleigh Burke-class destroyers only cost $1 billion
each.
Part of the problem is the navy
insisting on making numerous changes to the ship design as they are built. This
drives up costs. During World War II, the shipyards were given a design, and
then left alone until they delivered the ship. Then the navy issued another contract
for all the changes it wanted. Warships undergo numerous minor (and sometimes
major) changes during their 20-30 year service life. But it's most expensive to
do it while you are building the ship. Well, it is the way U.S. naval shipyards
operate. Navy ship designers believe it should be cheaper to make changes while
under construction.
That raises another problem, the
decades old contractor practice of deliberately making an unreasonably low
estimate of cost when proposing a design. The navy goes along with this, in the
interest of getting Congress to approve the money. Since Congress has a short
memory, the navy does not take much heat for this never ending "low ball"
planning process. Actually, it's poor planning in general that causes most of
the high costs. It's bad planning by the navy, when coming up with the initial
design, and bad planning on the part of the few shipyards that have a monopoly
on building warships. Monopolies do not encourage efficiency. The LCS is just
the latest example of all these bad habits at work. Don't expect any of this to
change anytime soon. It's the way things have worked in the navy for a long
time. Many admirals, members of Congress, and even a few shipbuilding
executives, have called for reform. But it just doesn't happen.
There are actually two different LCS
designs. One is a conventional monohull from Lockheed-Martin. The other is a
trimaran from General Dynamics. LCS 2 was laid down in late 2005. These are
essentially prototypes, and serial procurement will probably not begin before
2008, when initial design flaws will have been worked out. One of the two
designs may be selected for the rest of the LCS class, or, perhaps, there will
be two sub-types. Ultimately, the Navy hopes to have between 50 and 60 LCSs by
the middle of the next decade.
The LCS is sort of replacing the Oliver
Hazard Perry-class frigates. These are 4,100 ton ships that would cost about
$100 million to build today. The big difference between the frigates and LCS is
the greater use of automation in the LCS (reducing crew size to 75, versus 300
in the frigates) and larger engines (giving the LCS a speed of about 90
kilometers an hour, versus 50 for the frigates.) The LCS also has a large
"cargo hold" designed to hold different "mission packages" of equipment and
weapons.
The Littoral Combat Ship is,
simultaneously, revolutionary, and a throwback. The final LCS design is to
displace about 3,000 tons, with a full load draft of under ten feet, permitting
access to very shallow coastal waters, as well as rivers. This is where most
naval operations have taken place in the past generation. Max range is 2,700
kilometers. Built using commercial "smartship" technologies, which greatly
reduce personnel requirements, the LCS is expected to require a crew of about
50 in basic configuration, but will have accommodations for about 75 personnel.
The ship is designed for a variety of interchangeable modules, which will allow
the ships to be quickly reconfigured for various specialized missions. Crews
will also be modularized, so that
specialized teams can be swapped in to operate specific modules.